Paketinformationen
The Banana User Interface toolkit is built atop the jMonkeyEngine
(JME), a 3D engine for Java that is currently built on top of LWJGL.
BUI aims to provide an interface toolkit with the following
characteristics:
* A component hierarchy and event dispatch model familiar to users of
Swing and the AWT
* An easily customizable look and feel to allow game developers the
necessary flexibility to create an interface consistent with their
game's art style
* As full-featured as possible a user experience, providing standard UI
functionality such as focus, cut and paste, keyboard navigation and
control and so forth (we have a long way to go on this front)
* An open source license that allows the toolkit to be used and extended
at no cost by developers working on personal and commercial projects
BUI is presently in the very early stages, but is being rapidly expanded
in conjunction with a commercial game. As functionality is needed within
the game, support will be added to the toolkit. See the Contribution
setion below if you would like to help with the project.
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